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Paul Mock

Game Credits

Production

Aqua Teen Hunger Force: Zombie Ninja Pro-Am (2007)   (Producers)
 

Design

Callahan's Crosstime Saloon (1997)   (Interface Design)
 

Programming/Engineering

The Wheel of Time (1999)   (UI Development)
Death Gate (1994)   (Alternate Interfaces)
 

Art/Graphics

Dungeons and Dragons Online: Eberron Unlimited (2009)   (Art Director)
Dungeons & Dragons Online: Stormreach (2006)   (Visual Effects Lead)
Terminator 3: Rise of the Machines (2003)   (Additional HUD Design)
Unreal II: The Awakening (2003)   (Art Lead)
The Wheel of Time (1999)   (Art Lead/Director)
John Saul's Blackstone Chronicles: An Adventu... (1998)   (Introduction Animation)
Callahan's Crosstime Saloon (1997)   (Assistant Art Designer)
Star Control 3 (1996)   (Art and Animation)
Mission Critical (1995)   (Additional 2-D Art and Animation)
Death Gate (1994)   (2-D Animation)
Superhero League of Hoboken (1994)   (Art)
Companions of Xanth (1993)   (Room Art and Animations)
Eric the Unready (1993)   (Graphics / Artwork)
Gateway II: Homeworld (1993)   (Computer Illustration)
Frederik Pohl's Gateway (1992)   (Computer Illustration)
Spellcasting 301: Spring Break (1992)   (Artmasters)
Spellcasting 201: The Sorcerer's Appliance (1991)   (Art)
Timequest (1991)   (Screen Art)
 

Other

The Wheel of Time (1999)   (Proof-of-Concept Team)
 


Developer Biography

First Act Interactive
August 2007 - Present
Producer/Project Management
Paul functions in a Producer/Project Management Role. He is responsible for leading First Act’s Interactive Game Development.

CREAT Studios
December 2006 - August 2007
Project Manager/Producer
At CREAT Studios Paul led the development and successful release of two Midway published titles - including Cartoon Network's ATHF: Zombie Ninja Pro Am.

Turbine, Inc.
October 2003 - December 2006
Art Director - Initial Launch Team, Dungeons and Dragons Online: Stormreach
Paul functioned as Turbine's Art Director on the MMO - D&D Online: Stormreach (NOTE: the Credits below... list the Episodic Content Team responsible for additional Content updates released post-initial launch... the Credits do not reflect the Initial Launch Team). Paul was responsible for the leadership -- hiring, team building, project management and creative direction related to the leading a team of Artists (DDO featured as many as 20+ onsite Artists during its height of production) as well as offshore outsourcing resources. The initial launch for DDO:Stormreach - Feb 2006.

Last updated: Jan 01, 2008