Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Kathleen Bober

Game Credits

Business

Unreal II: The Awakening (2003)   (Voice Management)
Star Control 3 (1996)   (Voice Talent Casting)
 

Production

Hungry Red Planet (2002)   (Producer)
Mission Critical (1995)   (Producer)
 

Design

Mission Critical (1995)   (Voice Direction)
 

Programming/Engineering

Companions of Xanth (1993)   (Good Will Beyond Reason)
 

Writers

The Wheel of Time (1999)   (Storyboards (Cut Scenes))
Mission Critical (1995)   (Storyboard Artist)
 

Art/Graphics

Hungry Red Planet (2002)   (Art Director)
John Saul's Blackstone Chronicles: An Adventu... (1998)   (Introduction Animation)
Companions of Xanth (1993)   (Video Production)
Eric the Unready (1993)   (Graphics / Artwork)
Frederik Pohl's Gateway (1992)   (Computer Illustration)
Spellcasting 301: Spring Break (1992)   (Artmasters)
 

Audio

Unreal II: The Awakening (2003)   (Supporting Cast)
Hungry Red Planet (2002)   (Voice Actors)
The Wheel of Time (1999)   (Casting / Voice Directors)
John Saul's Blackstone Chronicles: An Adventu... (1998)   (Voice Actors)
Callahan's Crosstime Saloon (1997)   (Production)
Star Control 3 (1996)   (Voice Talent Cast)
Death Gate (1994)   (Audio Production)
Superhero League of Hoboken (1994)   (Voice Actors)
 

Quality Assurance

Hungry Red Planet (2002)   (Testers)
Callahan's Crosstime Saloon (1997)   (Quality Assurance)
 

Creative Services

Mission Critical (1995)   (Post-Production Coordinator)
Companions of Xanth (1993)   (Audio Production)
 

Other

John Saul's Blackstone Chronicles: An Adventu... (1998)   (Voice Direction & Production)
 


Developer Biography

My start in the gaming industry began in 1991 with a phone call from Legend Entertainment designer Glen Dahlgren. Legend was only a couple of years old at that point, and Glen was working his way through the Virginia Yellow Pages looking for free-lance artists. I was reluctant at first since my specialty was airbrush illustration for corporate/commercial print materials (and I wasn’t a gamer), but I was intrigued by the technology so jumped in hoping my first spec piece would lead to bigger things. For the next twelve years, I worked on most of Legend’s titles – first as an illustrator, and later as a video/audio producer and casting director.

I moved from Washington, D.C. to Tucson, Arizona at the end of 1998, continuing to work as an independent producer on a variety of interactive projects. Some notable roles/projects have been: producer/project manager for Hasbro’s Trivial Pursuit® DVD Saturday Night Live Edition; sound manager on Atari’s Unreal® II: The Awakening, producer for Health Media Lab’s award-winning children’s strategy game Hungry Red Planet, producer/project manager of 23 interactive exhibits for the Indiana State Museum, and producer of a series of collectible CD-ROM baseball cards for Donruss Trading Card Company. More information about my company, Agora Multimedia, is available at www.agoramultimedia.com.

Last updated: Jan 12, 2005