Bertrand Jouin

Game Credits

Programming/Engineering

Assassin's Creed: Unity - Dead Kings (2015)   (Programmers)
Assassin's Creed: Rogue (2014)   (Programmers)
Assassin's Creed: Unity (2014)   (Programmers)
Far Cry 4 (2014)   (Programmers)
Watch_Dogs (2014)   (Fire Programmers)
Assassin's Creed IV: Black Flag (2013)   (Programmers)
Far Cry 3: Blood Dragon (2013)   (Fire Programmers)
The Mighty Quest for Epic Loot (2013)   (Fire Programmers)
Assassin's Creed III (2012)   (Programmers)
Assassin's Creed III: Liberation (2012)   (Fire Tool Programmer)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Fire Tool Programmer)
Far Cry 3 (2012)   (Fire Programmers)
I Am Alive (2012)   (Fire Tool Programmer)
Might & Magic: Duel of Champions (2012)   (Fire Programmers)
Rabbids Land (2012)   (Fire Programmers)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Fire Programmers)
ZombiU (2012)   (Fire Programmers)
Assassin's Creed: Brotherhood (2011)   (Fire Tool Programmer)
Assassin's Creed: Revelations (2011)   (Fire Tool Programmer)
Driver: San Francisco (2011)   (FIRE Team - QA Programmer)
From Dust (2011)   (Fire Tools Programmer)
Assassin's Creed: Brotherhood (2010)   (Fire Tool Programmer)
Assassin's Creed II (2010)   (Tools Programmer Fire)
Prince of Persia: The Forgotten Sands (2010)   (Fire Tool Programmers)
Scott Pilgrim vs. The World: The Game (2010)   (Fire Tool Programmers)
Assassin's Creed II (2009)   (Tools Programmer Fire)
 

Quality Assurance

Shaun White Skateboarding (2010)   (QA Programmer)
 

Technology

For Honor (2017)   (Technical Lead)
Tom Clancy's Ghost Recon: Wildlands (2017)   (Technical Leads)
Far Cry: Primal (2016)   (Technical Lead)
Steep (2016)   (Technical Lead)
Watch_Dogs 2 (2016)   (Technical Leads)
Anno 2205 (2015)   (Technical Lead)
Assassin's Creed: Syndicate (2015)   (Technical Lead)
Tom Clancy's Rainbow Six: Siege (2015)   (Technical Lead)
 


Developer Biography

There is no biography on file for this developer.