Bob CookseyDeveloper BIO
Between 1994 and 1996, Bob Cooksey was a self-employed illustrator, graphic artist, cartoonist and web site developer. He produced original art and drew the weekly cartoon
Queeny that ran for three years in American Statesman's XL Magazine.
Between 1996 and 1999, he worked at
Eclipse Entertainment where he produced
GDEMO, created models, animations and scenery for
Jack Nicklaus 5 and created all conceptual art for
EA Canada's Lucifer.
Between 2000 and 2001, he worked at
Kinesoft Development as a lead environment artist. He provided animations and concept sketches, and created textures and level geometry for
Crimson Order.
Between July 2001 and January 2003, he worked at
Acclaim Entertainment where he created the geometry of the Fire World, produced textures and drew conceptual sketches for
Vexx. He also provided texture support for
Turok 4.
Between June 2003 and 14th August 2003, he was employed as a texturer / 3D modeler on
Electronic Arts' The Lord of the Rings: The Return of the King, where he built geometry, props and objects in Maya for the
Crack of Doom and
Road to Isengard levels, including trees, logs, huts, and various terrain items.
Between August 2003 and July 2004, he built and textured geometry, props and objects for in-game cinemas for the
100 Bullets comic adaptation.
From June 2004 onwards, he worked at
Terminal Reality on
BloodRayne 2 and
Clive Barker's Demonik before joining
Pi Studios.
Websites
Games CreditedBloodRayne 2 (2004), Majesco Sales, Inc.
The Lord of the Rings: The Return of the King (2003), Electronic Arts Ltda.
Jack Nicklaus 5 (1998), Accolade, Inc.