What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jason Mitchell

Game Credits

Design

Portal 2 (2011)   (Personnel)
 

Thanks

The Elder Scrolls IV: Oblivion (Collector's E... (2006)   (Special Thanks)
The Elder Scrolls IV: Oblivion (2006)   (Special Thanks)
Dungeon Siege II (2005)   (Special Thanks)
Unreal Tournament 2004 (2004)   (Special Thanks)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Special Thanks)
SpellForce: The Order of Dawn (2003)   (Special Thanks to)
Serious Sam: The First Encounter (2001)   (Special Thanks)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Team)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
 


Developer Biography

Jason is a Software Engineer at Valve in Bellevue, Washington where he works on cutting edge graphics techniques. Prior to joining Valve, Jason was the team lead of the 3D Application Research Group at ATI Research where he worked for eight years.

Jason received a B.S. in Computer Engineering from Case Western Reserve University and an M.S. in Electrical Engineering from the University of Cincinnati. He has also studied at the University of New South Wales in Sydney, Australia and worked in Tsukuba, Japan through the National Science Foundation Summer Institute in Japan.

Last updated: Jun 17, 2008