Tecmo, initially a supplier of cleaning equipment and now best known for Ninja Gaiden and Dead or Alive, was founded on this day in 1967!

Joost Schuur

Game Credits


H!Zone (1996)   (Levels made with utilities by)

Public Relations

Moonbase Commander (2002)   (Developer Relations)
Scrabble Complete (2002)   (Developer Relations)

Customer/Technical Support

F.E.A.R.: Perseus Mandate (2007)   (Developer Support Manager)


Empire Earth II (2005)   (Developer Support Manager)


Empire Earth II: The Art of Supremacy (2006)   (Gamespy Developer Support Manager)
F.E.A.R.: Extraction Point (2006)   (Developer Support Manager)
SWAT 4: The Stetchkov Syndicate (2006)   (Developer Support Manager)
F.E.A.R.: First Encounter Assault Recon (2005)   (Developer Support Manager)
Monopoly (2002)   (Developer Relations)


Neverwinter Nights 2: Gold (2008)   (Special Thanks)
Mortal Kombat: Armageddon (2006)   (Special Thanks)
Neverwinter Nights 2 (2006)   (Special Thanks)
Blitz: The League (2005)   (Special Thanks)
Codename: Panzers - Phase Two (2005)   (Special Thanks)
Codename: Panzers - Phase One (2004)   (Special Thanks from Stormregion)
RISK: Global Domination (2003)   (Special Thanks)
F1 2002 (2002)   (Additional Thanks)
Halo: Combat Evolved (2001)   (Special Thanks to)
Magic & Mayhem: The Art of Magic (2001)   (Special Thanks To)
Myth III: The Wolf Age (2001)   (Mumbo Jumbo would like to thank)
Rally Trophy (2001)   (Special Thanks To)
Serious Sam: The First Encounter (2001)   (Special Thanks)


Codename: Panzers - Cold War (2009)   (Team)
Star Wars: Battlefront - Renegade Squadron (2007)   (GameSpy Team)
SWAT 4 (2005)   (Developer Support Manager)
Delta Force: Black Hawk Down - Team Sabre (2004)   (Gamespy)
Star Trek: Bridge Commander (2002)  
Star Trek: Starfleet Command III (2002)   (Gamespy)
Star Trek: Armada II (2001)  
Laser Arena (2000)   (Other)


F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Developer Support Manager)
Deer Hunter 2005 (2004)   (Technical Partners - GameSpy)

Developer Biography

Joost Schuur's contributions to the gaming scene include publishing an early Quake newsletter (QuakeTALK), running one of the first Quake community web sites (Aftershock), co-maintaining the idgames FTP archives at Walnut Creek, freelancing as id Software's FTP and web admin, developing and maintaining a Quake and Unreal search engine (Slipgate Central) and co-hosting QuakeCast/Shooters, an Real Media gaming show at Pseudo.com.

As of 2000, he's been a part of IGN Entertainment's GameSpy Tech middleware tools and services group, serving as the Developer Relations and Support Manager, evangelizing online technology solutions to developers & publishers and most recently a Product Manager creating the next generation of online and multiplayer tech for developers.

Last updated: Mar 22, 2009