New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Stefan Boberg

Game Credits

Production

Addiction Pinball (1998)   (Project Lead)
 

Design

Addiction Pinball (1998)   (Game Design)
 

Programming/Engineering

Battlefield 4 (2013)   (Technical Directors)
Medal of Honor: Warfighter (2012)   (Additional Engineering)
Battlefield 3 (2011)   (Technical Director)
Need for Speed: The Run (2011)   (Frostbite 2 Engine Team)
Battlefield: Bad Company 2 (2010)   (Frostbite Engine Team)
Medal of Honor (2010)   (Frostbite Engine Team)
Battlefield: Bad Company (2008)   (Technical Director)
Worms 3D (2003)   (Technical Manager)
Worms Blast (2002)   (Programmers)
Addiction Pinball (1998)   (Programming)
Pinball Illusions (1995)   (Packing Algorithms by)
Alien Breed: Tower Assault (1994)   (Tower Assault Coding)
Arcade Pool (1994)   (Technical Assistance)
Benefactor (1994)   (Packed using programs by)
Superfrog (1993)   (Programmers)
Project-X (1992)   (Additional Coding)
Alien Breed (1991)   (Disk Protection and Format)
Full Contact (1991)   (Additional Coding)
Miami Chase (1990)   (Additional Coding)
 

Technology

Worms 3D (2003)   (Technical Manager)
 

Support

Full Contact (1991)   (Problem Solving)
 

Thanks

Alien Breed 2: Assault (2010)   (Extra Special Thanks)
Alien Breed 3: Descent (2010)   (Extra Special Thanks to the original 1990-91 production team)
Alien Breed: Evolution - Episode 1 (2009)   (Extra Special Thanks)
X-It (1994)   (Special thanks to)
Qwak (1993)   (Thanks to)
Superfrog (1993)   (Special Thanks to)
 


Developer Biography

Originating from Sweden.

Started out programming on VIC-20, C64. Initially in the demo and shareware scene but eventually got sucked into the games industry.

Developed 'LhA' -- the de-facto standard archiver for the Commodore Amiga system.

Started out doing various technical consultation and technology development for Miami Chase, Full Contact, Alien Breed, Superfrog etc etc.

The first game developed full-time was Alien Breed: Tower Assault for the A500/A1200/CD32, for Team17 Software Ltd.

Subsequently moved to the UK and worked on Pinball Addiction (also Team17, PC/PSX/DC) as the sole programmer. Thereafter freelanced in technology development and eventually ended up as R&D Manager at Team17, where I focused on data infrastructure and cross-platform development and oversaw the general development of technology.

Now employed as Chief Technical Officer at Digital Illusions CE AB (aka DICE) (January 2005).

Last updated: Jan 18, 2005