Chris NashDeveloper BIO
Chris has been a games programmer since about 1993. His first game was in Windows 3.1 and now most of his work is based in the latest flavor of Windows. He's worked for Accolade, Morpheus, Sculptured Software, Engineering Animation (EAI), Hasbro Interactive, Skillgames.com and BreakAway Games. While at EAI, Chris was Lead Programmer on two titles (each with a $1 million budget). He's fluent in several programming languages and switches between them frequently: C++, Java, C# and HTML.
He's familiar with most aspects of game programming including 3D graphics (Direct3D mostly), AI, GUI's, advanced debugging, sound, 2D graphics and has used most libraries of DirectX (Direct3D, DirectDraw, DirectInput, DirectSound). Right now, he develops Serious Games for BreakAway.
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Games CreditedTiger Woods PGA Tour 2002 (2002), Electronic Arts, Inc.
Clue: Murder at Boddy Mansion (1998), Atari Interactive, Inc.
Test Drive: Off-Road (1997), Accolade, Inc.
Ballz 3D: Fighting at its Ballziest (1994), Accolade, Inc.
Battle Isle 2200 (1994), Blue Byte Software GmbH
Bubsy II (1994), Telstar Fun and Games