Tecmo, initially a supplier of cleaning equipment and now best known for Ninja Gaiden and Dead or Alive, was founded on this day in 1967!

Adrian Escultura

Game Credits

Quality Assurance

Dungeons and Dragons Online: Eberron Unlimited (2009)   (Compatibility Analyst)
Uncharted 2: Among Thieves (2009)   (Contingent Game Test Analysts)
Neverwinter Nights 2: Gold (2008)   (Compatibility Analysts)
BattleZone (2006)   (Compatibility Analysts)
Driver: Parallel Lines (2006)   (Compatibility)
Marc Ecko's Getting Up: Contents Under Pressure (2006)   (Compatibility Analysts)
Neverwinter Nights 2 (2006)   (Compatibility Analysts)
Dragon Ball Z: Sagas (2005)   (Lead Testers)
Totally Spies! (2005)   (QA Testers)
Axis & Allies (2004)   (Testers)
Atari: 80 Classic Games in One! (2003)   (Testers)
kill.switch (2003)   (CQC)
Dead to Rights (2002)   (Testers)
Pac-Man World 2 (2002)   (Assistant Leads )
Smash Court Tennis Pro Tournament (2002)   (Testers)
SoulCalibur II (2002)   (CQC Team)
Xenosaga: Episode I - Der Wille zur Macht (2002)   (Testers)
Ace Combat 04: Shattered Skies (2001)   (Test Pilots)
AirBlade (2001)   (Testers)
Klonoa 2: Lunatea's Veil (2001)   (Testers)
Klonoa: Empire of Dreams (2001)   (Testers)
Namco Museum (2001)   (Quality Assurance)
Pac-Man Collection (2001)   (Quality Assurance)
Tekken 4 (2001)   (Testers)
Tekken Advance (2001)   (Quality Assurance (US))
Time Crisis: Project Titan (2001)   (QA Analysts)
MotoGP (2000)   (QA Analysts)
Ms. Pac-Man Maze Madness (2000)   (Quality Assurance)
Point Blank 3 (2000)   (Testers)
Ridge Racer V (2000)   (Analysts)
Tales of Destiny II (2000)   (Testers)
Tekken TAG Tournament (1999)   (Testers)
Time Crisis II (1997)   (Playtesting)

Developer Biography

  • Over six years experience debugging and publishing successful video games for Dreamcast, DS, GameCube, GBA, N64, PC, PlayStation, PlayStation 2, PSP, Wii, Xbox and Xbox 360.
  • Proven track record of managing projects in Quality Assurance through complete development cycles to ship on time and on budget.
  • Known for ability to “troubleshoot” challenging projects and resolve technical or debugging issues. Consistently assigned this role at both Namco Hometek, Inc. and Atari, Inc.
  • Multi-genre experience – Action/Adventure, Fighting, First/Third Person Shooter, MMO, Racing, RPG, RTS, Simulation and Sports games.

Last updated: Jul 27, 2008