MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Theo Savidis

Game Credits

Design

Wolfenstein: The New Order (2014)   (Additional Game Design)
Syndicate (2012)   (Lead Gameplay Designer)
The Chronicles of Riddick: Assault on Dark Athena (2009)   (Gameplay Designers)
The Darkness (2007)   (Gameplay Designers)
Just Cause (2006)   (Level Designers)
Knights of the Temple: Infernal Crusade (2004)   (Object designer)
 

Art/Graphics

Knights of the Temple: Infernal Crusade (2004)   (Object Designers)
Enclave (2002)   (Additional Modelling)
The Outforce (2000)   (3D Modelling)
 

Quality Assurance

The Chronicles of Riddick: Escape from Butcher Bay (2004)   (Starbreeze Quality Assurance)
Knights of the Temple: Infernal Crusade (2004)   (Tester)
 

Creative Services

Knights of the Temple: Infernal Crusade (2004)   (Manual)
 

Thanks

The Chronicles of Riddick: Escape from Butcher Bay (2004)   (Starbreeze Special Thanks)
 


Developer Biography

Theo Savidis started out his game related career as a writer for a Swedish PC games magazine in 1995. In 1999 he started working as a level designer at newly started o3games in Uppsala Sweden.
After completing the first title, The Outforce, a top down RTS in full 3D, the company merged with Starbreeze Studios and took that name. At Starbreeze, Savidis worked as a 3D modeler and QA on games like Enclave, Enclave 2 (canceled due to publisher insolvency), Knights of the Temple and Chronicles of Riddick: Escape from Butcher Bay. Leaving Starbreeze in 2004 he worked as a gameplay designer on Just Cause for Swedish game studio Avalanche and in 2005 he went back to Starbreeze to work as gameplay designer on their new game The Darkness.

Last updated: Jul 29, 2006