Brian Gillies

Game Credits

Design

Motocross Madness (1998)   (Track Design)
 

Programming/Engineering

Sam & Max: Episode 4 - Abe Lincoln Must Die! (2007)   (Environment Modelers)
Bone: Act 1 & 2 Combo Pack (2006)   (Additional Programming)
Bone: The Great Cow Race (2006)   (Additional Programming)
 

Art/Graphics

Minecraft: Story Mode (2015)   (Environment Art)
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014)   (Additional Environment Art)
The Walking Dead: Season Two (2013)   (Environment Artists)
The Wolf Among Us: Episode 1 - Faith (2013)   (Enviroment Artist)
The Wolf Among Us (2013)   (Environment Artist)
The Walking Dead (2012)   (Environment Art)
Back to the Future: The Game - Episode 1: It'... (2011)   (Environment Art)
Back to the Future: The Game - Episode 3: Citizen ... (2011)   (Environment Art)
Sam & Max 301: The Penal Zone (2010)   (Environment Art)
Sam & Max 302: The Tomb of Sammun-Mak (2010)   (Environment Art)
Sam & Max 303: They Stole Max's Brain! (2010)   (Character Art)
Sam & Max 304: Beyond the Alley of the Dolls (2010)   (Environment Art)
Sam & Max 305: The City That Dares Not Sleep (2010)   (Environment Art)
Tales of Monkey Island: Chapter 1 - Launch of the ... (2009)   (Environment Art)
Tales of Monkey Island: Chapter 2 - The Siege of S... (2009)   (Environment Art)
Tales of Monkey Island: Chapter 3 - Lair of the Le... (2009)   (Lead Environment Artists)
Tales of Monkey Island: Chapter 4 - The Trial and ... (2009)   (Lead Environment Artists)
Tales of Monkey Island: Chapter 5 - Rise of the Pi... (2009)   (Lead Environment Artist)
Wallace & Gromit in Fright of the Bumblebees (2009)   (Senior Modelers)
Wallace & Gromit in Muzzled! (2009)   (Senior Modelers)
Wallace & Gromit in The Bogey Man (2009)   (Senior Modelers)
Wallace & Gromit in The Last Resort (2009)   (Senior Modelers)
Sam & Max: Season Two (2008)   (Environment Modelers)
Sam & Max: Season Two - Chariots of the Dogs (2008)   (Envrioment Modelers)
Sam & Max: Season Two - Moai Better Blues (2008)   (Environment Modelers)
Sam & Max: Season Two - Night of the Raving Dead (2008)   (Environment Modelers)
Sam & Max: Season Two - What's New Beelz... (2008)   (Environment Modelers)
Sam & Max: Episode 3 - The Mole, the Mob, and... (2007)   (Environment Modelers)
Sam & Max: Episode 5 - Reality 2.0 (2007)   (Environment Modelers)
Sam & Max: Episode 6 - Bright Side of the Moon (2007)   (Environment Modelers)
Sam & Max: Season One (2007)   (Environment Modelers)
Sam & Max: Season Two - Episode 1: Ice Statio... (2007)   (Environment Modelers)
Bone: Act 1 & 2 Combo Pack (2006)   (Additional Art)
Bone: The Great Cow Race (2006)   (Additional Art)
CSI: Crime Scene Investigation - 3 Dimensions of M... (2006)   (Co-Lead Artists)
Sam & Max: Episode 1 - Culture Shock (2006)   (Environment Modelers)
Sam & Max: Episode 2 - Situation: Comedy (2006)   (Environment Modelers)
Bone: Out from Boneville (2005)   (Additional Art and Programming)
Evil Genius (2004)   (Lead Artist)
Motocross Madness 2 (2000)   (Lead Artist)
Motocross Madness (1998)   (3D Modelling)
 

Audio

Ravage D.C.X (1996)   (Voice Talent)
 

Thanks

ATV Offroad Fury (2001)   (Special Thanks)
 

Other

Nelson Tethers: Puzzle Agent (2010)   (Play Testing)
 


Developer Biography

In May 2005, Brian Gilles, the former lead artist at Elixir Studios for Evil Genius, and former lead artist at Rainbow Studios for Motocross Madness and its sequel, joins the art staff at Telltale Games.

Last updated: May 03, 2005