Steve PerrinDeveloper BIO
Steve Perrin comes originally from the paper game industry, where he is credited as primary author for games like RuneQuest, Superworld, Robot Warriors, Worlds of Wonder, and the licensed Elfquest game. He also helped develop games such as Call of Cthulhu, Thieves World, and Stormbringer. He started working on computer games as early as 1988 and was designing onine games (which fell prey to a change in direction for the company) as recently as 2000. He is currently working on paper game projects again. He has been credited with Documentation, Playtesting, Writing / Dialogue / Story, Design, Interpreter / Development System, Production, Special Thanks To, and Level / Scenario Design . Has worked with the following game development companies: Maxis, Interplay, Rowan Software Ltd., Sphere, Inc., Cryo Interactive Entertainment, Strategic Simulations, Inc., Asciiware and Leaping Lizard Software.
He has no connection whatsoever with the Steve Perrin who worked with SouthPeak Interactive.
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Games CreditedDescent to Undermountain (1998), Interplay Productions, Inc.
Star Trek: Starfleet Academy (1997), Interplay Productions, Inc.
Conquest of the New World (1996), Interplay Entertainment Corp.
Conquest of the New World (Deluxe Edition) (1996), Interplay Productions, Inc.
M.A.X.: Mechanized Assault and Exploration (1996), Interplay Productions, Inc.
Dragon Lore: The Legend Begins (1994), Mindscape, Inc.
SimCity 2000 (1993), Maxis Software Inc.
SimFarm (1993), Mindscape, Inc.
SpellCraft: Aspects of Valor (1992), ASCII Entertainment Software, Inc.
Castles: The Northern Campaign (1991), Interplay Productions, Inc.
Falcon 3.0 (1991), Spectrum Holobyte, Inc.
Faces (1990), Spectrum Holobyte, Inc.
Flight of the Intruder (1990), Spectrum Holobyte, Inc.
Tank: The M1A1 Abrams Battle Tank Simulation (1989), Spectrum Holobyte, Inc.
Welltris (1989), Spectrum Holobyte, Inc.
Pool of Radiance (1988), Strategic Simulations, Inc.