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Olof Naessén

Game Credits

Programming/Engineering

Assassin's Creed Chronicles: India (2016)   (Lead Programmer)
Assassin's Creed Chronicles: Russia (2016)   (Lead Programmer)
Trackmania Turbo (2016)   (Ubisoft Massive - Lead Programmer)
Assassin's Creed Chronicles: China (2015)   (Lead Programmer)
Assassin's Creed: Syndicate (2015)   (Lead Programmer)
Assassin's Creed: Unity - Dead Kings (2015)   (Lead Programmer)
Tom Clancy's Rainbow Six: Siege (2015)   (Lead Programmer)
Assassin's Creed: Unity (2014)   (Lead Programmer)
Child of Light (2014)   (Lead Programmer)
Far Cry 4 (2014)   (Lead Programmer)
Might & Magic X: Legacy (2014)   (Lead Programmer)
Trials Fusion (2014)   (Lead Programmer)
Assassin's Creed IV: Black Flag (2013)   (Lead Programmer )
Far Cry 3: Blood Dragon (2013)   (Lead Programmer)
Flashback (2013)   (Lead Programmer)
Rayman Legends (2013)   (Lead Programmer)
Assassin's Creed III (2012)   (Lead Programmer)
Far Cry 3 (2012)   (Lead Programmer)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Lead Programmer)
ZombiU (2012)   (Lead Programmer)
Assassin's Creed: Revelations (2011)   (Programmers)
Driver: San Francisco (2011)   (Programmers)
From Dust (2011)   (Programmer Team (Ubisoft Sweden AB: Massive Studio))
Assassin's Creed II (2010)   (Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Massive Online Team - Programmers)
The Settlers 7: Paths to a Kingdom (2010)   (Massive Online Team Programmers)
Silent Hunter 5: Battle of the Atlantic (2010)   (Massive Online Team Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Massive Online Team Programmers)
BALLZ (2007)   (This game was developed for the 72 hour gaming competition TINS 07 by by)
 

Other

Trials Evolution: Gold Edition (2013)   (Uplay PC Team)
 


Developer Biography

There is no biography on file for this developer.