|Destiny (2014)||(Concept Development Producer)|
|Plants vs. Zombies 2: It's About Time (2013)||(Lead Producer)|
|Halo: Reach (2010)||(Producer)|
|Halo 3 (2007)||(Producers)|
|Plants vs. Zombies 2: It's About Time (2013)||(Writing)|
|Plants vs. Zombies 2: It's About Time (2013)||(Voice Actors)|
|ADR1FT (2016)||(Thank You)|
|Halo 3: ODST (2009)||(Halo 3 Contributors)|
|Marathon 2: Durandal (2007)||(Bungie Studios Team)|
Allen Murray began his career in the game industry in 2003 after a 7 year stint as a programmer and manager at Amazon.com. His entrance into the industry was as a Program Manager on Xbox Live where he supported features for Halo 2. After launching the Xbox 360, where he was responsible for the initial development of the console's dashboard and other core systems, he began a long career at Bungie Studios as a producer on Halo 2 map packs, Halo 3, Halo 3 map packs, Halo 3: ODST, Halo: Reach and one of the first producers to support the concept and preproduction of Destiny. After the successful pitch of Destiny and the publishing deal between Bungie and Activision, Murray worked at En Masse Entertainment as Director of Online Strategy to design the billing and account systems for the North American launch of the Korean MMO, TERA. In addition he also assisted with the cultural redesign, redefining gameplay and story systems for the western audience.
In 2011, Murray joined PopCap, where he successfully launched their first new IP in three years, Solitaire Blitz on the Facebook platform as well as supported the adaptation to iOS. He then built and led the team that launched Plants vs. Zombies 2 in late 2013 and left PopCap shortly thereafter.
Murray is now the Co-founder, CEO and Executive Producer of AtomJack, an independent game studio in Seattle, WA.
Last updated: Jan 19, 2014