|Dead Space 2 (2011)||(Technical Director)|
|The Godfather II (2009)||(Technical Director)|
|The Godfather: The Game (2006)||(Technical Directors)|
|From Russia with Love (2005)||(Additional Engineering)|
|The Lord of the Rings: The Third Age (2004)||(Programming Team)|
|Road Rash: Jailbreak (2000)||(Additional Optimization Support)|
|Tiger Woods PGA Tour 2001 (2000)||(Lead Architect)|
|CyberTiger (1999)||(Software Engineers)|
|The Next Tetris (1999)||(Optimization Programmer)|
|Herc's Adventures (1997)||(Additional Programming Support)|
|Top Gun: Fire at Will! (1996)||(Lead Programmer)|
|Star Trek: The Next Generation - Echoes from the Past (1994)||(Game Software Engineers)|
|Dante's Inferno: Trials of St. Lucia (2010)||(Technical Director)|
|The Lord of the Rings: The Return of the King (2003)||(Rendering and Animation Systems)|
|Dante's Inferno (2010)||(Technical Director)|
|Star Wars: The Old Republic (2011)||(Special Thanks)|
|MySims (2007)||(Special Thanks)|
|Tiger Woods PGA Tour 2001 (2000)||(Special Thanks to EA)|
|Star Trek: The Next Generation - Echoes from the Past (1994)||(Special Thanks)|
Dean Grandquist is a Game software guy. He decided to make games for a living when he was 13. The Apple II just launched and he started programming. His respectable title is Technical Director for Visceral Studio Redwood Shores at Electronic Arts. His role is to drive long term technology plans against measurable short term results.
At the moment he is driving business intelligence telemetry into AAA game design. The goal is to let all Visceral's teams know who our customer is and have that understanding be an objective voice in the development process.
Past projects include Dead Space 2, Dante's Inferno, Godfather, Return of the King, Tiger Woods PGA Tour, and Star Trek the Next Generation. With Spectrum HoloByte, Microprose, Lucas Arts, and Electronic Arts.
Last updated: May 25, 2011