Dean Grandquist is a Game software guy. He decided to make games for a living when he was 13. The Apple II just launched and he started programming. His respectable title is Technical Director for Visceral Studio Redwood Shores at Electronic Arts. His role is to drive long term technology plans against measurable short term results.
At the moment he is driving business intelligence telemetry into AAA game design. The goal is to let all Visceral's teams know who our customer is and have that understanding be an objective voice in the development process.
Past projects include Dead Space 2, Dante's Inferno, Godfather, Return of the King, Tiger Woods PGA Tour, and Star Trek the Next Generation. With Spectrum HoloByte, Microprose, Lucas Arts, and Electronic Arts.
Last updated: May 25, 2011