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Preston Glenn

Game Credits

Design

Titanfall (2014)   (Design)
Call of Duty: Modern Warfare 2 (2009)   (Design & Scripting)
Call of Duty 4: Modern Warfare (2007)   (Design And Scripting)
Call of Duty 2: Game of the Year Edition (2006)   (Level Design)
Call of Duty 2 (2005)   (Level Design & Gameplay Scripting)
Call of Duty 2 (Collector's Edition) (2005)   (Level Design & Gameplay Scripting)
Call of Duty (2003)   (Level Design & Game Play Scripting)
Medal of Honor: Allied Assault (2002)   (Level Design)
Laser Arena (2000)   (Level / Scenario Design)
 

Programming/Engineering

Call of Duty: Modern Warfare 2 (2009)   (Scripting)
Call of Duty 4: Modern Warfare (2007)   (Scripting)
Call of Duty 2: Game of the Year Edition (2006)   (Gameplay Scripting)
Call of Duty 2 (2005)   (Additional Programming)
Call of Duty 2 (Collector's Edition) (2005)   (Additional Engineering)
CIA Operative: Solo Missions (2001)   (Team)
 

Video/Cinematics

Call of Duty 2 (2005)   (Models)
Call of Duty 2 (Collector's Edition) (2005)   (Models)
 

Thanks

Call of Duty: United Offensive (2004)   (Very Special Thanks Infinity Ward)
 

Other

Call of Duty 2: Game of the Year Edition (2006)   (Models)
 


Developer Biography

Preston Glenn has been a level designer at Infinity Ward since January 2002. Previously, he was a level designer on Medal of Honor: Allied Assault and has created levels for many different engines over the years, dating back to the original Doom.

Last updated: Jan 01, 2006