|Fable: Anniversary (2014)||(Original Coders)|
|Fable III (2010)||(Gameplay Programming)|
|Fable II (2008)||(Programming)|
|Fable: The Lost Chapters (2005)||(Coders)|
|Universal Monsters: Monsterville (2002)||(Coders)|
|Emperor: Battle for Dune (2001)||(IG (Programming Team))|
|Among the Sleep (2014)||(Our Lovely Backers)|
|Broken Sword 5: The Serpent's Curse (2013)||(Broken Sword Gold Member)|
I got started in the games industry in July 1999 when I took a year out from university to work as a programmer on "Emperor: Battle For Dune" (then known as Dune 3000) at Intelligent Games in London. I ended up staying rather longer than a year and never went back to university.
I was at IG until 2002 when I left my post as Technical Lead of "The Powerpuff Girls: Gamesville" to join Lionhead Studios, initially working at the Black & White Studios satellite. Eventually I ended up being drafted onto the Fable team where I programmed combat AI for some of the various enemy creatures found throughout the game (balverines and the undead being my personal favourites).
Last updated: Sep 25, 2004