Alan Harding

Developer BIO

I got started in the games industry in July 1999 when I took a year out from university to work as a programmer on "Emperor: Battle For Dune" (then known as Dune 3000) at Intelligent Games in London. I ended up staying rather longer than a year and never went back to university.

I was at IG until 2002 when I left my post as Technical Lead of "The Powerpuff Girls: Gamesville" to join Lionhead Studios, initially working at the Black & White Studios satellite. Eventually I ended up being drafted onto the Fable team where I programmed combat AI for some of the various enemy creatures found throughout the game (balverines and the undead being my personal favourites).

Websites

There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.


Games Credited

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2013, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.

moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS

GameFly Media