Current MobyGoal: Help us reach 250 documented ZX81 Games

Christian Sirois

Game Credits

Design

Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Single Player Level Artists)
 

Programming/Engineering

Assassin's Creed IV: Black Flag (2013)   (Graphics Technical Director)
Assassin's Creed III (2012)   (Graphic Technical Director)
Assassin's Creed III (2012)   (Graphic Technical Director)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Passenger DT)
Assassin's Creed: Revelations (2011)   (Passenger DT)
Batman: Vengeance (2001)   (Graphic Technical Director)
Speed Devils (1999)   (Technical Director)
 

Art/Graphics

Tom Clancy's Splinter Cell: Blacklist (2013)   (Graphics Technical Director)
Far Cry 3 (2012)   (Graphics TD)
Prince of Persia (2008)   (Additional Artists)
Tom Clancy's Rainbow Six: Vegas 2 (2008)   (Level Artists)
Tom Clancy's Rainbow Six: Vegas (2006)   (Assistant Art Technical Directors)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Single Player Level Artists)
Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (Artists)
Batman: Vengeance (2001)   (Technical Directors - Modeling)
Speed Busters: American Highways (1998)   (2D/3D Art)
 

Other

Assassin's Creed III: Liberation (2012)   (Passenger DT)
 


Developer Biography

A self taught 3D artist at start, Christian Sirois went to specialize his 3D skills in a Montreal private school called Centre NAD in 1996 and was employed by Ubisoft in 1997. Since then he filled various positions such as: modeler, level artist, team lead, and technical director.

Last updated: Apr 08, 2009