What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Martin Gibbins

Game Credits

Design

Blam! Machinehead (1996)   (Game Design)
BC Racers (1995)   (Inventing the Wheel (Core))
 

Programming/Engineering

GoldenEye 007: Reloaded (2011)   (Programming)
GoldenEye 007 (2010)   (Programming)
Ice Age: Dawn of the Dinosaurs (2009)   (Programming)
Disney Pirates of the Caribbean: At World's End (2007)   (Game Code)
Tomb Raider: Chronicles (2000)   (Programming)
Tomb Raider: The Lost Artifact (2000)   (Programmers)
Tomb Raider: The Last Revelation (1999)   (Programmers)
Tomb Raider III: Adventures of Lara Croft (1998)   (Programmers)
Blam! Machinehead (1996)   (Lead Programmers)
Shellshock (1996)   (Additional Programming)
BC Racers (1995)   (Carving Out The Code (Core))
Swagman (1995)   (Support Programmers)
Astérix and the Great Rescue (1994)   (Coding)
 


Developer Biography

There is no biography on file for this developer.