|Far Cry 4 (2014)||(Level Designers)|
|Jack B. Nimble (2014)||(Game Designer)|
|Watch_Dogs (2014)||(Mission Designers)|
|Kinect Star Wars (2012)||(Level Designer)|
|Crackdown 2 (2010)||(Designers)|
|Wheelman (2009)||(Junior Mission Designers)|
|Far Cry: Primal (2016)||(Special Thanks)|
Sean Noonan started out in the indie scene whilst attending school and college, by contributing to mods such as The Opera for Half-Life in 2001 and Action Unreal Tournament in 2004. Following college he moved into the field of electronics whilst building up a portfolio to get into the games industry and after a brief stint in insurance in 2007, was given a position at Midway as a Mission Designer on Wheelman.
Before the close of Midway in 2009, Sean was hired by Ruffian Games as a Designer on Crackdown 2, later becoming Lead Level Designer on a number of unreleased projects including a cancelled reboot of Streets of Rage.
In 2012, Sean Noonan was hired by Ubisoft Montreal to work on Watch_Dogs and later the Far Cry series.
As of 2015, Noonan works at Foundry 42 as a senior designer, building levels for the single player component of Star Citizen, Squadron 42.
Last updated: Mar 28, 2016