|Supreme Commander 2 (2010)||(Associate Producers)|
|Supreme Commander 2 (2010)||(Additional Design)|
|Demigod (2009)||(Lead Designer)|
|Space Siege (2008)||(Lead Designers)|
|Supreme Commander: Forged Alliance (2007)||(Lead Tuning and Balance)|
|Dungeon Siege II: Broken World (2006)||(Designers)|
|Dungeon Siege: Throne of Agony (2006)||(Design)|
|Panzer General III: Scorched Earth (2000)||(Interface Programming)|
|Panzer General 3D Assault (1999)||(Additional Programming)|
|Call of Duty: Advanced Warfare (2014)||(Central Technology Group)|
|Destiny (2014)||(VP, Technology Research & Development)|
|Supreme Commander (2007)||(Balance and Tuning)|
|Call of Duty: Infinite Warfare (2016)||(Activision)|
Mike is currently the Director of Product of Development and owner of Novel, Inc., where he is responsible for creation of new intellectual properties, company direction, culture, and management of the design team. His background includes experience designing real-time strategy and role-playing game titles as well as work as a UI engineer, online technologies consultant and tools programmer.
Mike has many years of professional experience in the gaming industry and in that time have shipped multiple multi-million dollar projects, two as Lead Designer. Several of the games including Supreme Commander: Forged Alliance, where he was the Lead Gameplay Designer, have sold over one million copies.
Last updated: Aug 17, 2012