Xavier Rang

Game Credits

Programming/Engineering

Assassin's Creed: Unity - Dead Kings (2015)   (Tool Expert)
Far Cry 4 (2014)   (Programmers)
The Mighty Quest for Epic Loot (2013)   (Tool Expert)
 

Art/Graphics

The Adventures of Tintin: The Game (2011)   (Lead Character & Technical Animation)
James Cameron's Avatar: The Game (2009)   (Lead Animator)
Lost: Via Domus - The Video Game (2008)   (Lead Animation and Character Modelling)
Red Steel (2006)   (Animation Artists)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Animation)
The Saga of Ryzom (2004)   (Animators)
Alone in the Dark: The New Nightmare (2001)   (Real-Time Backgrounds Modelers)
 

Technology

Assassin's Creed: Syndicate (2015)   (Tool Expert)
Assassin's Creed: Unity (2014)   (Tool Expert)
 


Developer Biography

February 2000 - June 2002: Darkworks (Modeler / Animator)
June 2002 - March 2005: Nevrax (Character Animator)
April 2005 - December 2005: Ubisoft (Character Animator)
January 2006 - June 2006: Ubisoft (Senior Character Animator)
June 2006 - January 2010: Ubisoft (Animation Project Manager)
Since September 2011: Ubisoft (Project Coordinator)

Last updated: Mar 31, 2016