Paul Sottosanti
Moby ID: 438820
Biography edit · view history
Paul got his start in the game industry as an intern at Wizards of the Coast, working initially on the Duelmasters and Neopets trading card games, and then moved on to work directly on five sets for Magic: the Gathering, including as the lead designer on Morningtide. From there he moved into digital games, working on an unreleased real time digital card game, and then an unreleased turn-based multiplayer strategy game called Uncivilized: the Goblin Game. Next came Facebook games; he was the lead designer for a small team that created Dungeons & Dragons: Tiny Adventures, a Facebook app with over 300,000 players that received a lot of praise within the industry.
Eventually he left Wizards and moved to Maxis, where he's currently the systems design lead for a sci-fi action RPG entitled Darkspore. He designed many of the underlying mechanics that drive the game as well as almost all of the heroes, abilities, and enemies that you'll encounter.
Credited on 5 games
Hero-U: Rogue to Redemption (2018, Windows) | Gamers |
Our Darker Purpose (2014, Windows) | Kickstarter Backers |
Gasketball (2012, iPad) | Thanks |
Darkspore (2011, Windows) | Design Leads |
Magic: The Gathering - Duels of the Planeswalkers (2009, Xbox 360) | Special Thanks |
Frequent Collaborators
People- 2 games with Brandon Bozzi
- 2 games with Matthew J. Cisneros
- 2 games with Morten Buhl
- 2 games with Asri Jaffar
- 2 games with Andrew Lim
- 2 games with Barac Wiley
- 2 games with C. Brian Bucklew
- 2 games with Chuck Knudsen
- 2 games with Josh Bennett
- 2 games with Thomas Siemens
Companies
- 2 games with Valve Corporation
- 1 game with Maxis Software Inc.
- 1 game with Electronic Arts, Inc.
- 1 game with Transolar Games
- 1 game with Mikengreg LLC
- 1 game with Avidly Wild Games
- 1 game with Wizards of the Coast LLC
- 1 game with Unity Technologies ApS
- 1 game with Stainless Games Ltd.
- 1 game with Scirra Ltd
[ 6 more companies ]
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