What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Adam Myhill

Game Credits

Production

NBA Street Homecourt (2007)   (Additional Contributions)
 

Design

Need for Speed II (1997)   (Track Artists)
 

Programming/Engineering

NBA Street Vol. 2 (2003)   (Technical Art Lead)
 

Art/Graphics

Need for Speed: The Run (2011)   (Director of Photography)
SSX on Tour (2005)   (Lighters)
007: Agent Under Fire (2001)   (Art Leads)
NBA Live 2000 (1999)   (Graphics / Artwork)
NBA Live 99 (1998)   (Artists)
NBA Live 98 (1997)   (In-Game Art)
Need for Speed II (1997)   (Development Team (Photography))
 

Video/Cinematics

NBA Street (2001)   (Intro Video)
007: Racing (2000)   (Photography)
 

Quality Assurance

NBA Live 98 (1997)   (Testers)
NBA Live 97 (1996)   (Testers)
The Need for Speed: Special Edition (1996)   (Testers)
Triple Play 97 (1996)   (QA Testers)
 

Thanks

SSX (2000)   (Special Thanks To)
NBA Live 99 (1998)   (Special Thanks)
Need for Speed III: Hot Pursuit (1998)   (Special Thanks)
 

Other

NBA Street V3 (2005)   (Director of Photography)
Need for Speed II (1997)   (Photography)
 


Developer Biography

Adam Myhill, Sr. works for Pandemic Studios Brisbane as a Sr. Technical artist, with a focus as Interactive Director of Photography. He has a deep passion for lighting, shaders, and real-time camera systems. He previously worked at EA Canada for 10 years as an Art Director and CG Supervisor shipping over 21 games like NBA Street, SSX, James Bond 007, NBA Live and Need for Speed.

Before gaming Adam worked as a commercial fashion, product and portrait photographer. In his spare time he builds robots which make ‘art'.

He can be reached at adam~at~robotbreeder~dot~com

Last updated: Nov 15, 2007