Adam Myhill

Moby ID: 4411

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Adam Myhill, Sr. works for Pandemic Studios Brisbane as a Sr. Technical artist, with a focus as Interactive Director of Photography. He has a deep passion for lighting, shaders, and real-time camera systems. He previously worked at EA Canada for 10 years as an Art Director and CG Supervisor shipping over 21 games like NBA Street, SSX, James Bond 007, NBA Live and Need for Speed.

Before gaming Adam worked as a commercial fashion, product and portrait photographer. In his spare time he builds robots which make ‘art'.

He can be reached at adam~at~robotbreeder~dot~com

Credited on 23 games

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Bonfire Peaks (2021, Windows) Special Thanks
Oddworld: Soulstorm (2021, Windows) Unity
Star Shaman (2020, Windows) Unity
Homeworld: Deserts of Kharak (2016, Windows) Director of Photography
Need for Speed: The Run (2011, PlayStation 3) Director of Photography
Madden NFL 12 (2011, Xbox 360) Cameras
NBA Street Homecourt (2007, PlayStation 3) Additional Contributions
SSX on Tour (2005, Xbox) Lighters
NBA Street V3 (2005, PlayStation 2) Director of Photography
NBA Street Vol. 2 (2003, PlayStation 2) Technical Art Lead
NBA Street (2002, GameCube) Intro Video
007: Agent Under Fire (2002, Xbox) Art Leads
007: Racing (2000, PlayStation) Photography
SSX (2000, PlayStation 2) Special Thanks To
NBA Live 2000 (1999, Nintendo 64) Artist
NBA Live 99 (1998, Windows) Artists
NBA Live 99 (1998, Nintendo 64) Special Thanks
Need for Speed III: Hot Pursuit (1998, PlayStation) Special Thanks
NBA Live 98 (1997, Windows) Graphics / Artwork (Ingame)
Need for Speed II (1997, Windows) Track Artists

[ full credits ]

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