Philip Harvey

Developer BIO

Phil Harvey has worked in the Games industry for over 10 years. Starting developing Soccer Management games for the Spectrum, Amiga and Atari ST. Then working on Theme Park and Magic Carpet at Bullfrog, on the PC, SNES and MegaDrive. He was the lead programmer on NetFighter for SegaSoft, creating the first Internet playable Fighting Game. Worked on X-Men for Activision, before starting his own small development company. While working for his own company, started working on Internet games, and this lead to him joining Yaya as the R&D Director. There he created the SystemY technology that powers all Yaya's 3D Web based games.

Source: Ra Dev company homepage

Also Known As

  • Phil Harvey

Websites

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Games Credited
Jumper: Griffin's Story (2008), Brash Entertainment, LLC.
Fantastic Four: Rise of the Silver Surfer (2007), 2K Games
Shrek the Third (2007), Activision Publishing, Inc.
The Sopranos: Road to Respect (2006), THQ Inc.
Fantastic 4 (2005), Activision Publishing, Inc.
Tombstone 1882 (2003), Summitsoft Entertainment
Scud: Industrial Evolution (1997), SegaSoft, Inc.
Scud: The Disposable Assassin (1997), SegaSoft, Inc.
Privateer 2: The Darkening (1996), ORIGIN Systems, Inc.
Theme Park (1994), Electronic Arts, Inc.
 

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