Philip Harvey

Also Known As

  • Phil Harvey

Game Credits


Tombstone 1882 (2003)   (Design)
Net Fighter (1998)   (Additional Design)


House M.D. (2010)   (Additional Programming)
Marker Man Adventures (2009)   (Programming)
Jumper: Griffin's Story (2008)   (Technical Director)
Fantastic Four: Rise of the Silver Surfer (2007)   (Additional Engineering)
Shrek the Third (2007)   (Technical Lead)
The Sopranos: Road to Respect (2006)   (Associate Leads)
Fantastic 4 (2005)   (Senior Programming)
Tombstone 1882 (2003)   (Programming)
Net Fighter (1998)   (Lead Programmer)
Scud: Industrial Evolution (1997)   (Programers)
Scud: The Disposable Assassin (1997)   (Programming)
American Football (1984)   (Converted for the Amstrad by)


Theme Park (1994)   (And for all the many other tasks too numerous to mention)


Privateer 2: The Darkening (1996)   (Draftpeople)

Developer Biography

Phil Harvey has worked in the Games industry for over 10 years. Starting developing Soccer Management games for the Spectrum, Amiga and Atari ST. Then working on Theme Park and Magic Carpet at Bullfrog, on the PC, SNES and MegaDrive. He was the lead programmer on NetFighter for SegaSoft, creating the first Internet playable Fighting Game. Worked on X-Men for Activision, before starting his own small development company. While working for his own company, started working on Internet games, and this lead to him joining Yaya as the R&D Director. There he created the SystemY technology that powers all Yaya's 3D Web based games.

Source: Ra Dev company homepage

Last updated: Jun 27, 2004