Philip HarveyDeveloper BIO
Phil Harvey has worked in the Games industry for over 10 years. Starting developing Soccer Management games for the Spectrum, Amiga and Atari ST. Then working on
Theme Park and
Magic Carpet at
Bullfrog, on the PC, SNES and MegaDrive. He was the lead programmer on
NetFighter for
SegaSoft, creating the first Internet playable Fighting Game. Worked on
X-Men for
Activision, before starting his own small development company. While working for his own company, started working on Internet games, and this lead to him joining Yaya as the R&D Director. There he created the SystemY technology that powers all Yaya's 3D Web based games.
Source:
Ra Dev company homepageAlso Known As
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Games CreditedJumper: Griffin's Story (2008), Brash Entertainment, LLC.
Fantastic Four: Rise of the Silver Surfer (2007), 2K Games
Shrek the Third (2007), Activision Publishing, Inc.
The Sopranos: Road to Respect (2006), THQ Inc.
Fantastic 4 (2005), Activision Publishing, Inc.
Tombstone 1882 (2003), Summitsoft Entertainment
Scud: Industrial Evolution (1997), SegaSoft, Inc.
Scud: The Disposable Assassin (1997), SegaSoft, Inc.
Privateer 2: The Darkening (1996), ORIGIN Systems, Inc.
Theme Park (1994), Electronic Arts, Inc.