|Froggy Castle (2006)||(Concept and Idea)|
|Stones of Khufu (2007)||(Concept and Idea)|
|Turtle Bay (2004)||(Concept)|
|Stones of Khufu (2007)||(Programming)|
|Froggy Castle (2006)||(Programming)|
|Turtle Bay (2004)||(Programming)|
|1914: The Great War (2002)||(Lead Programmer)|
|Cross Roads: Green Wave (2002)||(Programming)|
|Cultures 2: The Gates of Asgard (2002)||(Programmers)|
|RIM: Battle Planets (2001)||(Lead Programmer)|
|Zanzarah: The Hidden Portal (2002)||(TinCat Lobby)|
|Deadly Rooms of Death (1996)||(Playtesting)|
|Chicken Hunter (2008)||(A Special Thanks goes to all people from Phenomedia without whose support this game would not have been possible.)|
|Crazy Chicken: Atlantis (2008)||(Special Thanks to)|
Pierre Flick, co-founder of Snowstep Development, was born on August 12th 1975. His passion for video games started out with the early ZX-80 Spectrum and from that on programming became part of his life.
After working for TriNodE Entertainment as Technical Director and Lead Programmer, he founded together with former colleagues the casual games development studio Snowstep Development in April of 2004.
After a short time of being Technical Director at phenomedia publishing gmbh, he is now heading towards establishing a Nintendo DS development studio.
Last updated: Nov 21, 2009