Haydn DaltonDeveloper BIO
Started designing and doing graphics for games in the early eighties and was involved in the whole C64 demo scene for some time. I took some work on a C15 tape to Ocean as a test and was offered a job on the spot.
I've worked at Software Creations, Binary Design Ltd, Ocean, Imagitec, Warthog, Genepool (director), Psionic Systems (director) and I'm currently at Genuine Games; California as Creative Director.
I've held positions ranging from Artist to Company Director, but I have always been heavily interested in Game Design.
Websites
Games Credited50 Cent: Bulletproof (2005), Vivendi Universal Games, Inc.
Battlestar Galactica (2003), Universal Interactive Inc.
X2: Wolverine's Revenge (2003), Activision Publishing, Inc.
Star Trek: Invasion (2000), Activision Publishing, Inc.
Daffy Duck in Hollywood (1995), SEGA Enterprises Ltd.
Mortal Kombat 3 (1995), Tec Toy Indústria de Brinquedos S.A.
Spider-Man & Venom: Separation Anxiety (1995), Acclaim Entertainment, Inc.
Assassin Special Edition (1994), Team17 Software Limited
The Pagemaster (1994), Fox Interactive, Inc.
Spider-Man & Venom: Maximum Carnage (1994), Acclaim Entertainment, Inc.
The Tick (1994), Fox Interactive, Inc.
Body Blows (1993), Team17 Software Limited
Overdrive (1993), Team17 Software Limited
Assassin (1992), Team17 Software Limited
Dojo Dan (1992), EuroPress Software
Gauntlet III: The Final Quest (1991), U.S. Gold Ltd.
Cosmic Storm (1990), Virgin Mastertronic Ltd.
Trog! (1990), Acclaim Entertainment, Inc.
AAARGH! (1989), Melbourne House
Shinobi (1989), Mastertronic Ltd.
Bob's Full House (1988), Domark Software, Inc.
Double Dragon (1988), Melbourne House
Motorbike Madness (1988), Mastertronic Ltd.