New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Haydn Dalton

Game Credits

Design

Darksiders II (2012)   (Lead Designer)
Darksiders (2010)   (Lead Designer)
50 Cent: Bulletproof (2005)   (Lead Game Designer)
Battlestar Galactica (2003)   (Lead Designer & Story Development)
X2: Wolverine's Revenge (2003)   (Lead Designer)
Star Trek: Invasion (2000)   (Lead Design)
Assassin: Special Edition (1994)   (Design)
 

Art/Graphics

Mortal Kombat 3 (1995)   (Graphics )
Venom • Spider-Man: Separation Anxiety (1995)   (Artists )
Assassin: Special Edition (1994)   (Graphics)
Daffy Duck in Hollywood (1995)   (Artist)
The Pagemaster (1994)   (Graphic artists)
Spider-Man & Venom: Maximum Carnage (1994)   (Artists )
The Tick (1994)   (Artwork)
Overdrive (1993)   (Graphics)
Assassin (1992)   (Graphics)
Dojo Dan (1992)   (Graphics By)
Gauntlet III: The Final Quest (1991)   (Graphics by)
Cosmic Storm (1990)   (Artist)
Trog (1990)   (Artist)
Bob's Full House (1988)   (Artist)
Motorbike Madness (1988)   (Graphics)
AAARGH! (1987)   (Artist)
Double Dragon (1987)   (Artists)
Shinobi (1987)   (Loading screen by)
 

Thanks

Body Blows (1993)   (Extra Special Thanks To)
 


Developer Biography

Started designing and doing graphics for games in the early eighties and was involved in the whole C64 demo scene for some time. I took some work on a C15 tape to Ocean as a test and was offered a job on the spot.

I've worked at Software Creations, Binary Design Ltd, Ocean, Imagitec, Warthog, Genepool (director), Psionic Systems (director) and I'm currently at Genuine Games; California as Creative Director.

I've held positions ranging from Artist to Company Director, but I have always been heavily interested in Game Design.

Last updated: Mar 09, 2006