|Agents of Mayhem (2017)||(Schemes & Missions)|
|Saints Row IV (2013)||(Additional Design)|
|Red Faction: Armageddon (2011)||(Technical Design Director)|
|Red Faction: Guerrilla (2009)||(Project Design Director)|
|Bumbler Bee-Luxe (1997)||(Designer / Programmer)|
|Bumbler (1996)||(Designer / Programmer)|
|Summoner 2 (2002)||(Lead Programmer)|
|Summoner (2000)||(Console Lead Programmer)|
|The Need for Speed (1996)||(Programmers)|
|Lion (1995)||(Support Programmers)|
|King Arthur & the Knights of Justice (1994)||(Programming)|
|Red Faction II (2002)||(Special Thanks)|
James Hague started writing 8-bit games back in their day, paused to get a computer science degree, then worked on a series of games for now defunct consoles: SNES, 3DO, Saturn.
In 1996 he started a two-person Macintosh development studio whose first title received four stars in Next Generation. At Volition he was the lead programmer for Summoner 2, and he occasionally finds time to write for online publications.
Last updated: Nov 27, 2003