What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Barry Sundt

Game Credits

Programming/Engineering

King's Quest: Mask of Eternity (1998)   (Graphics / 3D Programming)
 

Art/Graphics

Guild Wars: Eye of the North (2007)   (Artists)
Guild Wars: Factions (2006)   (Artists)
Guild Wars: Nightfall (2006)   (Artists)
Betrayal in Antara (1997)   (Game Artists)
Space Quest 6: Roger Wilco in the Spinal Frontier (1995)   (Graphics / Artwork)
 


Developer Biography

Barry Sundt entered the world of game development in January 1995. He began his career with Sierra On-Line as a texture artist on Space Quest 6. Barry then worked on Betrayal in Antara, creating environment art and character designs. He moved on to King’s Quest 8 where he worked as a character designer, modeler, and 3D animator. Before leaving Sierra On-line, Barry worked as a concept artist on a few unannounced projects.

In March, 2001, he joined ArenaNet and now holds the position of Art Director.

Source: ArenaNet official company homepage.

Last updated: May 14, 2005