Brett LamingDeveloper BIO
Brett Laming has been a programmer for the UK games industry since 1996. Having previously worked for
Particle Systems,
Argonaut Sheffield and
Criterion Games he now resides back in Sheffield, working as a programmer for
Rockstar Leeds.
A Bachelor Degree in Cognitive Science and PhD in Computational Neuroscience naturally (lol) progressed to specialization in A.I. with exclusive work on
Independence War 2 and next generation
Powerdrome. His AI and gameplay career continued as Lead Gameplay programmer on
Burnout: Revenge before returning to full time programming on
GTA: Vice City Stories.
Key programming and technical direction, on the bespoke technology of
Chinatown Wars, led to co-lead status and an emergence on the global A.I/gameplay stage. He now manages the Leeds technical team, who recently helped deliver
LA Noire to console and PC.
Working in both large and small teams, alongside some of the UK's best talent, he is extremely fortunate to have experienced most areas of game development first hand. A full member of the IGDA, regular speaker at GDC and published author in A.I. Game Programming Wisdom 2 + 4, he continues to support the game community whenever possible.
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Games Credited
- L.A. Noire (2011), Rockstar Games, Inc.
- L.A. Noire: The Complete Edition (2011), Rockstar Games, Inc.
- Grand Theft Auto: Chinatown Wars (2009), Rockstar Games, Inc.
- Grand Theft Auto: Vice City Stories (2006), Rockstar Games, Inc.
- Burnout Revenge (2005), Electronic Arts, Inc.
- Power Drome (2004), Xicat Interactive
- Independence War 2: Edge Of Chaos (2001), Infogrames Europe SA