Nate Jones

Game Credits

Production

Need for Speed: Carbon (Collector's Edition) (2006)   (Global Online Studio)
 

Programming/Engineering

Halo 5: Guardians (2015)   (Broadsword Engineering Lead)
Battlefield 1943 (2009)   (Plasma SDK)
 

Localization

Need for Speed: Carbon (2006)   (Global Online Studio)
 

Technology

Battlefield: Bad Company (2008)   (Plasma)
 

Thanks

Mercenaries 2: World in Flames (2008)   (Very special thanks to)
Mercenaries 2: World in Flames (2008)   (Very Special Thanks)
 

Other

Battlefield: Bad Company 2 (2010)   (Global Online Studios)
FIFA Manager 10 (2009)   (Global Online Studios)
The Lord of the Rings: Conquest (2009)   (Game Online Studio)
NBA Live 10 (2009)   (EA Sports Online)
Need for Speed: ProStreet (2007)   (EA Plasma)
 


Developer Biography

There is no biography on file for this developer.