|Ultima VII: Forge of Virtue (1992)||(Programming Assistance)|
|Ultima VII: The Black Gate (1992)||(Programming)|
|NetStorm: Islands at War (1997)||(Director of Mind Control Products)|
|Defend Your Castle (2008)||(Special Thanks)|
|Pagan: Ultima VIII (1994)||(Special Thanks To)|
Jim Greer founded a casual gaming startup in May 2006 - as of this writing they have not announced there plans, but you can learn a bit more at http://www.kongregate.com.
Jim has extensive experience in PC and web game development. His most recent experience was at Pogo.com where he worked until May 2006.
Pogo is Electronic Arts' casual games brand. Club Pogo has over 1.2 million subscribers, paying $35/year for access to great games, plus a host of fun community features like challenges and collectible badges.
Jim started at Pogo in 2001 as a game programmer. His last position before leaving EA was as Technical Director – reporting to VP/Exec Producer Andrew Pedersen and responsible for Pogo's technical strategy, new initiatives, and overall site stability.
Jim began his career at Origin Systems as a summer intern in June of 1991. He was soon hired full time to work on Ultima VII: The Black Gate. Initially he worked as one of the scripters coding in the Usecode language and doing animations and object behaviors. He went on to lead the scripting team, reporting to Richard Garriott. By the end of the project he was contributing to the core engine as well. Due to his youth and enthusiasm, he was credited as “Wonderboy” in the finished product. Trivia: Jim’s face is the basis for the cyclops character Iskander.
In 1995, after completing a Computer Science degree at Princeton, Jim returned to Origin very briefly in the role of Director for the brand-new Ultima Online project. He soon left with fellow Origin employees Ken Demarest, Zachary Booth Simpson, and Beverly Garland to found Titanic Entertainment.
Titanic developed NetStorm: Islands at War, an innovative Internet based real-time strategy game, published by Activision. It was a learning experience – NetStorm was critically acclaimed but had very poor sales. It was voted the #1 Game of All Time that Nobody Bought, by C-Net’s gamecenter.com.
After Titanic sank, Jim moved from Austin to San Francisco and worked as a freelance web game developer at Shockwave.com and other sites before joining Pogo in 2001.
You can contact Jim at [email protected] or through his LinkedIn profile listed below.
Last updated: May 27, 2006