Chad SteingraberDeveloper BIO
In 1995, Chad interned for a
Disney studio working on a 2D Duck Dodgers game.
In 1996, Chad was hired by
DMA Design's new studio in Boulder CO to build baseball stadiums for the N64 game
Mike Piazza's Strike Zone (Originally published by GT Interactive). During that time he also worked as a Level Designer for a remake of Hired Guns that was never released.
In 1999, Chad relocated to Maryland to work at
MicroProse where he began work on
X-Com: Alliance as a Level Designer.
In 2001, Chad moved a second time to Dallas TX as a Level Designer working on the 3rd person
Terminator: Dawn of Fate. After shipping T:DoF, Chad performed a 3 month re-design task for
Mission Impossible: Operation Surma. He then went on to design several levels for
Terminator: Redemption as the Lead Level Designer for that team. In 2003, Chad relocated to San Diego CA to work for Sammy/Sega as a Senior Game Designer (XBox Live/Multiplayer) for the upcoming FPS --
DarkWatch.
Websites
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Games CreditedFat Princess (2009), Sony Computer Entertainment America, Inc.
Robert Ludlum's The Bourne Conspiracy (2008), Sierra Entertainment, Inc.
Darkwatch (2005), Capcom Entertainment, Inc.
The Terminator: Dawn of Fate (2002), Infogrames, Inc.
X-COM: Enforcer (2001), Hasbro Interactive, Inc.