Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Mark Vittek

Game Credits

Design

BlackSite: Area 51 (2007)   (Additional Game Design)
Brute Force (2003)   (Design)
Crusader: No Regret (1996)   (Designers)
Crusader: No Remorse (1995)   (Original Design)
Pagan: Ultima VIII (1994)   (Level / Scenario Design)
Ultima VII: Part Two - Serpent Isle (1993)   (Level / Scenario Design)
Ultima VII: Part Two - The Silver Seed (1993)   (Kitchen Sink Meister)
 

Programming/Engineering

Crusader: No Regret (1996)   (Usecode Programmers)
Crusader: No Remorse (1995)   (Usecode Programmers)
Ultima VII: Part Two - Serpent Isle (1993)   (Programming)
Ultima VII: Part Two - The Silver Seed (1993)   (Usecoders)
 

Writers

Crusader: No Remorse (1995)   (Writing / Dialogue / Story)
Pagan: Ultima VIII (1994)   (Writing / Dialogue / Story)
 

Video/Cinematics

Crusader: No Regret (1996)   (Authors)
 

Quality Assurance

Wing Commander / Wing Commander II (Special CD-ROM... (1994)   (Quality Assurance)
Ultima Underworld: The Stygian Abyss (1992)   (Quality Assurance)
Ultima VII: The Black Gate (1992)   (Quality Assurance)
Wing Commander II: Vengeance of the Kilrathi - Spe... (1992)   (Quality Assurance)
Ultima: Worlds of Adventure 2 - Martian Dreams (1991)   (Quality Assurance)
Wing Commander II: Vengeance of the Kilrathi (1991)   (Quality Assurance)
Wing Commander II: Vengeance of the Kilrathi - Spe... (1991)   (Quality Assurance)
 


Developer Biography

Joined Origin Systems of Austin, Texas in 199. Level designer and scripting programmer for Serpent Isle and Ultima 8 Lead Designer for Crusader No: Remorse and Crusader: No Regret Lead World Builder for Ultima Online 2 (canceled) World Builder for Brute Force - Digital Anvil

Last updated: Apr 21, 2007