|187: Ride or Die (2005)||(Producer)|
|Heroes of the Pacific (2005)||(Senior Producer)|
|Fight Night 2004 (2004)||(Art Team)|
|FIFA Soccer 2003 (2002)||(Animation Directors)|
|SSX Tricky (2001)||(Contributing Visual Artists)|
|Triple Play Baseball (2001)||(3D Animation)|
|Street Riders (2006)||(Cinematic Producer)|
|Triple Play Baseball (2001)||(Video Editors)|
|Sled Storm (1999)||(ADG)|
|NBA Street (2001)||(Package Illustrations)|
|Def Jam: Vendetta (2003)||(Special Thanks (EAC ADG Dept.) )|
|SSX (2000)||(Special Thanks To)|
Ali Kojori started his career in the entertainment industry in 1994 as an FX animator with Morning Glory Images for ‘The Outer Limits’ television series.
Ali moved to Mainframe Entertainment in 1996 to work as an FX/Character Animator/Lead Animator on shows such as ‘Reboot’, ‘Transformers Beast Wars’, and as Supervising Animator on ‘Shadow Raiders’ (War Planets), and ‘Weirdo’s’. He also taught animation, special effects and Video Games concepts at the British Columbia Institute of Technology, Van Arts, and the Art Institute of Vancouver from 1997 to 2003.
In 1999, Ali moved into the video game industry at Electronic Arts, starting out in research and development on the upcoming PS2 and Xbox game consoles, and switching shortly thereafter to Technical Art Director role for a number of AAA titles including Def Jam: Vendetta (AKI), NBA Street, SSX, SSX Tricky, Triple Play Baseball 2001 and Fight Night 2004 (NuFX Chicago). He also served as Animation Director on FIFA 2003.
In April of 2004, Ali founded NextGen Entertainment, a new game production company. NextGen secured a contract with their first client Ubisoft to complete their Racing/Combat title 187 Ride or Die on which he served as Producer.
Last updated: Jun 09, 2006