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Alec Prenter

Game Credits

Design

Extreme-G: XG2 (1998)   (Game Mappers)
Forsaken (1998)   (Level / Scenario Design)
Die Hard Trilogy (1996)   (DH1 Level Design)
 

Programming/Engineering

Extreme-G: XG2 (1998)   (Game Mapper)
Die Hard Trilogy (1996)   (Programming)
 

Art/Graphics

Die Hard Trilogy (1996)   (DH1 Mapping)
 


Developer Biography

There is no biography on file for this developer.