Paul Geerts

Game Credits

Programming/Engineering

BioShock Infinite (2013)   (Senior Graphics Programmer)
L.A. Noire (2011)   (Engine)
L.A. Noire: The Complete Edition (2011)   (Engine Programming)
 

Quality Assurance

Swing Racers (2015)   (Testing Feedback)
 

Support

Borderlands: The Pre-Sequel! (2014)   (Additional Support from)
 

Other

The Bureau: XCOM Declassified (2013)   (2K Australia)
 


Developer Biography

There is no biography on file for this developer.