|Bone: The Great Cow Race (2006)||(Chief Operating Officer)|
|Telltale Texas Hold'em (2005)||(Telltale Games is)|
|Grim Fandango: Remastered (2015)||(Lead Art Technician)|
|Grim Fandango (1998)||(Art Technicians)|
|Bone: Out from Boneville (2005)||(Publishing)|
|The Dig (1995)||(Product Support Leads )|
|Afterlife (1996)||(Lead Production Support)|
|Full Throttle (1995)||(Product Support Leads)|
|Star Wars: Rebel Assault II - The Hidden Empire (1995)||(Special Thanks To)|
|Bone: Act 1 & 2 Combo Pack (2006)||(Publisher)|
|CSI: Crime Scene Investigation - 3 Dimensions of M... (2006)||(Telltale Now)|
|Full Throttle (1995)||(Special Biker Haiku Section!)|
Troy began his career in the games industry in 1994 at LucasArts Entertainment Company. Recruited to establish and direct LucasArts' Technical Art Department, he directed the technical implementation and creation of art assets for several releases, including the critically acclaimed titles Grim Fandango and Star Wars: Obi-Wan.
Recognized as an industry leader, Troy sat on the Board of Advisors for Purdue University's Technical Art program. He has been a founding member in several successful venture-funded internet startups, including LiquidWit, Inc. and Zinio Systems, Inc. Since entering the internet space in 2000, he has played a leading role in design and implementation of online content delivery solutions.
In October 2004, he founded Telltale Games with Dan Connors and Kevin Bruner.
Last updated: Oct 24, 2007