A long-time game developer, Jonathan has worked as producer, designer, research consultant and programmer.
, his game "The Curse of Monkey Island
" was a best-seller and won many industry awards.
He then worked at Lego Mindstorms
, writing the robot programming interfaces for the "Robotics Invention System 2.0 "and "Mindstorms Vision Command."
At Walt Disney Imagineering
, Research and Development, Jonathan led the Enhanced Television team, creating webcasts and web-games with content synchronized to television broadcasts.
As part of the R&D New Business Development team, Jonathan helped incubate Disney's 2 branded cell-phone services.
Jonathan currently works at Walt Disney Imagineering
, where he produces interactive theme-park attractions, like the award-winning "Kim Possible World Showcase Adventure" at EPCOT.
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- Star Wars: Jedi Knight - Mysteries of the Sith (1998), LucasArts Entertainment Company LLC
- The Curse of Monkey Island (1997), LucasArts Entertainment Company LLC
- Cadillacs and Dinosaurs: The Second Cataclysm (1995), BMG Interactive Entertainment
- The Dig (1995), LucasArts Entertainment Company LLC
- Full Throttle (1995), Brasoft Produtos de Informática Ltda.
- Star Wars: Rebel Assault II - The Hidden Empire (1995), LucasArts Entertainment Company LLC
- Loadstar: The Legend of Tully Bodine (1994), Rocket Science Games, Inc.
- Star Wars: Rebel Assault (1994), JVC Musical Industries, Inc.
- Maniac Mansion: Day of the Tentacle (1993), LucasArts Entertainment Company LLC
- Sam & Max Hit the Road (1993), Softgold Computerspiele GmbH