Jonathan Ackley

Developer BIO

A long-time game developer, Jonathan has worked as producer, designer, research consultant and programmer.

At LucasArts, his game "The Curse of Monkey Island" was a best-seller and won many industry awards.

He then worked at Lego Mindstorms, writing the robot programming interfaces for the "Robotics Invention System 2.0 "and "Mindstorms Vision Command."

At Walt Disney Imagineering, Research and Development, Jonathan led the Enhanced Television team, creating webcasts and web-games with content synchronized to television broadcasts.

As part of the R&D New Business Development team, Jonathan helped incubate Disney's 2 branded cell-phone services.

Jonathan currently works at Walt Disney Imagineering, where he produces interactive theme-park attractions, like the award-winning "Kim Possible World Showcase Adventure" at EPCOT.

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Games Credited
Star Wars: Jedi Knight - Mysteries of the Sith (1998), LucasArts Entertainment Company LLC
The Curse of Monkey Island (1997), LucasArts Entertainment Company LLC
Cadillacs and Dinosaurs: The Second Cataclysm (1995), BMG Interactive Entertainment
The Dig (1995), LucasArts Entertainment Company LLC
Full Throttle (1995), Softgold Computerspiele GmbH
Star Wars: Rebel Assault II - The Hidden Empire (1995), LucasArts Entertainment Company LLC
Loadstar: The Legend of Tully Bodine (1994), Rocket Science Games, Inc.
Star Wars: Rebel Assault (1994), JVC Musical Industries, Inc.
Maniac Mansion: Day of the Tentacle (1993), Softgold Computerspiele GmbH
Sam & Max Hit the Road (1993), LucasArts Entertainment Company LLC
 

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