|The Curse of Monkey Island (1997)||(Project Leads)|
|The Curse of Monkey Island (1997)||(Design)|
|Full Throttle (1995)||(Contributing Designer)|
|Cadillacs and Dinosaurs: The Second Cataclysm (1994)||(Associate Game Design)|
|The Curse of Monkey Island (1997)||(Programmers)|
|The Dig (1995)||(Programmers)|
|Full Throttle (1995)||(Programmers)|
|Maniac Mansion: Day of the Tentacle (1993)||(Programming)|
|Sam & Max Hit the Road (1993)||(Programming)|
|The Curse of Monkey Island (1997)||(Script Writers)|
|Loadstar: The Legend of Tully Bodine (1994)||(Voice Over)|
|Sam & Max Hit the Road (1993)||(Sound)|
|Star Wars: Jedi Knight - Mysteries of the Sith (1998)||(The Team Would Also Like To Thank)|
|Full Throttle (1995)||(The Team Would Like to Thank the Following People)|
|Star Wars: Rebel Assault II - The Hidden Empire (1995)||(Special Thanks To)|
|Star Wars: Rebel Assault (1993)||(Special Thanks)|
|Full Throttle (1995)||(Special Biker Haiku Section!)|
A long-time game developer, Jonathan has worked as producer, designer, research consultant and programmer.
At LucasArts, his game "The Curse of Monkey Island" was a best-seller and won many industry awards.
He then worked at Lego Mindstorms, writing the robot programming interfaces for the "Robotics Invention System 2.0 "and "Mindstorms Vision Command."
At Walt Disney Imagineering, Research and Development, Jonathan led the Enhanced Television team, creating webcasts and web-games with content synchronized to television broadcasts.
As part of the R&D New Business Development team, Jonathan helped incubate Disney's 2 branded cell-phone services.
Jonathan currently works at Walt Disney Imagineering, where he produces interactive theme-park attractions, like the award-winning "Kim Possible World Showcase Adventure" at EPCOT.
Last updated: Oct 22, 2009