Lionel RicoDeveloper BIO
Lionel Rico started in the video-game industry in 1994 in the
Ubi Soft QA department in Paris (
Street Racer and
Rayman for the PSX). He moved to a game designer position on sports and racing games (
World Football,
F1) the year after.
Then, in 1997, he accepted to guide 3rd party developers on game design (30 games, including
Disney’s Dinosaur,
All Star Tennis and
Rayman GBA among them).
Moving to Canada in 2000 at
Ubi Soft Divertissements (Ubi Soft Montreal), he became Lead Game Designer on
Prince of Persia: The Sands of Time (PS2),
Batman: Vengeance (GBA),
Tom Clancy's Splinter Cell (GBA) and
Star Wars Trilogy: Apprentice of the Force (GBA). He is currently Lead Game Designer for the
Ubisoft Barcelona (
Tom Clancy's Ghost Recon: Advanced Warfighter,
Monster 4x4 (Wii) and
Cosmic Family (Wii)).
Websites
Games CreditedTom Clancy's Ghost Recon: Advanced Warfighter (2006), Ubisoft Entertainment SA
Rayman 10th Anniversary (2005), Ubisoft France SAS
Star Wars Trilogy: Apprentice of the Force (2004), Ubisoft, Inc.
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004), Ubisoft, Inc.
Prince of Persia: The Sands of Time (2003), Ubisoft Entertainment SA
Animorphs (2000), Ubi Soft Entertainment Software
Disney's The Emperor's New Groove (2000), Ubi Soft Entertainment Software
Buck Bumble (1998), Ubisoft Entertainment SA
Football World Manager (1998), Ubi Soft Entertainment Software
Hell-Copter (1998), Ubi Soft Entertainment Software
S.C.A.R.S. (Super Computer Animal Racing Simulation) (1998), Ubi Soft Entertainment Software
Action Soccer (1995), Ubi Soft Entertainment Software
Rayman (1995), Ubi Soft Entertainment Software