|Battlefield 4: Final Stand (2014)||(Additional Designer)|
|Battlefield 4: Second Assault (2014)||(Lead Designer)|
|Medal of Honor: Warfighter (2012)||(MP Design)|
|SOCOM 4: U.S. Navy SEALs (2011)||(Design Team)|
|MAG (2010)||(Additional Writing)|
|Battlefield 4: Dragon's Teeth (2014)||(Thanks to)|
|Day of Defeat (2003)||(Special Thanks)|
A key contributor in AAA game development for over a decade, Jones got his start with the highly acclaimed Day of Defeat. After selling the game to Valve in 2002, he began his time at The Guildhall where he started as a consultant and wound up a student. Upon graduating, he quickly rose through the ranks at Sony Computer Entertainment and Electronic Arts by working on high profile content, eventually becoming an international brand evangelist. His latest effort is Battlefield 4 where he served as a Lead Designer for Premium content.
Jones is a proven leader and creative force with experience in a full range of project scopes from small modifications to $100 million Blockbusters. His deep understanding of the marketplace and a focus on emerging trends allows him to tailor rich gameplay experiences that keep players coming back for more.
Last updated: Sep 25, 2014