Ian KlimonDeveloper BIO
In 1996, Klimon joined
Simutronics to work on the hugely successful text-based MMO,
GemStone III, eventually designing and implementing essential elements of both
GemStone III and
Hercules & Xena: Alliance of Heroes, a tie-in with Universal TV’s
Hercules and
Xena properties.
In 2004,
TimeGate Studios released the real-time strategy games
Kohan II: Kings of War and
Axis & Allies, both of which featured the acclaimed adaptive strategic artificial intelligence system and the revolutionary random map generators that Klimon designed. Ian had joined TimeGate Studios in early 2001 as Lead Designer.
More recently, Klimon’s work on the
Silent Hill: Homecoming proposal not only landed the deal for
The Collective, but also garnered widespread praise within the
Foundation 9 family of companies as the “gold standard” for business development proposals. Not long after, The Collective merged with
Shiny Entertainment to become
Double Helix Games. Before leaving Double Helix Games, Klimon created the proposal that landed the deal for the
game based on the revamped
G.I. Joe franchise and upcoming movie.
Klimon spent about a year and a half as the Academic Director for the Game Art & Design and Visual and Game Programming programs at the Art Institute of California - Orange County. Currently, he is the Director of Production for
Encore in El Segundo, CA.
He earned his A.B. in Philosophy from Boston College, his M.A. in Ethical Studies from the University of Baltimore, and his J.D. from the University of Baltimore School of Law.
Websites
Games Credited
- The Da Vinci Code (2006), 2K Games, Inc.
- Axis & Allies (2004), Atari, Inc.
- Kohan II: Kings of War (2004), Gathering, Global Star Software Inc.
- Kohan: Ahriman's Gift (2001), Strategy First, Inc.
- Kohan: Immortal Sovereigns (2001), Ubi Soft Entertainment Software
- PlayMaker Football 2.0 (1996), PlayMaker, Inc.