User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Mark Randel

Game Credits

Business

The Walking Dead: Survival Instinct (2013)   (President)
Kinect Star Wars (2012)   (President)
Ghostbusters: The Video Game (2009)   (President)
The King of Fighters Collection: The Orochi Saga (2008)   (President)
Samurai Shodown Anthology (2008)   (President)
Æon Flux (2005)   (President and Engine Programmer)
BloodRayne 2 (2004)   (President)
 

Production

CART Precision Racing (1997)   (Produced by)
Hellbender (1996)   (Co-Producers)
 

Design

RoadKill (2003)   (Technical Design)
Fury³ (1995)   (Concept)
Terminal Velocity (1995)   (Designed by)
 

Programming/Engineering

The Walking Dead: Survival Instinct (2013)   (CTO)
Kinect Star Wars (2012)   (CTO)
Ghostbusters: The Video Game (2009)   (CTO)
The King of Fighters Collection: The Orochi Saga (2008)   (CTO)
Samurai Shodown Anthology (2008)   (CTO)
SNK Arcade Classics Vol. 1 (2008)   (CTO)
Metal Slug Anthology (2006)   (President/CTO)
SpyHunter: Nowhere to Run (2006)   (Programming)
Æon Flux (2005)   (Engine Programmer)
BloodRayne 2 (2004)   (Engine Programmer)
Blowout (2003)   (President / Engine Programmer)
RoadKill (2003)   (Technical Director)
BloodRayne (2002)   (Engine Programmer)
4x4 Evo 2 (2001)   (Programming)
4x4 Evo (2000)   (Programming)
Blair Witch, Volume I: Rustin Parr (2000)   (Lead Programmer)
Fly! 2K (2000)   (Graphics Engine)
Fly!: Piper and Cessna in San Francisco - Special ... (2000)   (Graphics Engine)
Fly! (1999)   (Graphics Engine)
Nocturne (1999)   (Lead Programming)
Monster Truck Madness 2 (1998)   (Multiplayer)
CART Precision Racing (1997)   (Programming)
Hellbender (1996)   (Programming)
Monster Truck Madness (1996)   (Programming)
Fury³ (1995)   (Programming)
Terminal Velocity (1995)   (Programming)
Washington D.C.: Scenery for Microsoft Flight Simu... (1993)   (Programmed by)
 

Art/Graphics

The Walking Dead: Survival Instinct (2013)   (Lighting)
 

Technology

Fly! II (2001)   (Lead Technologist)
Fly!: Piper and Cessna in San Francisco - Special ... (2000)   (Lead Technologist)
Fly! (1999)   (Lead Technologist)
 

Thanks

Re-Mission (2006)   (Special Thanks)
 

Other

SNK Arcade Classics Vol. 1 (2008)   (President)
Metal Slug Anthology (2006)   (President)
BloodRayne 2 (2004)   (President/Engine Programmer)
Blowout (2003)   (President)
Washington D.C.: Scenery for Microsoft Flight Simu... (1993)   (Image processing by)
 

Companies

Monster Truck Madness (1996)   (Team Credits)
 


Developer Biography

Mark Randel is the founder, principal technologist, and majority owner of Terminal Reality, Inc. whose first game, Terminal Velocity, became an instant million-unit seller in 1995.

Mark attended the University of Illinois and obtained an MS degree in Electrical Engineering. While still in school, he built the engine for the acclaimed Microsoft Flight Simulator. Mark is responsible for constantly pushing technology further, not only for Terminal Reality, but for the industry itself.

Last updated: Oct 29, 2007