Current MobyGoal: On our way to 3,500 documented Amiga games!

Christophe Neverre

Game Credits

Art/Graphics

Watch_Dogs (2014)   (Senior Level Artists)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Environment Artists)
Raving Rabbids: Travel in Time (2010)   (3D Artists)
Red Steel 2 (2010)   (Level Artists)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Mission Artists)
Red Steel (2006)   (Level Artists)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (MIssions - 2D and 3D Artists)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Level Artists: Annecy Team)
187: Ride or Die (2005)   (Graphic Team)
Tom Clancy's Ghost Recon: Jungle Storm (2004)   (3D Artists (with the collaboration of))
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (3D Artists)
XIII (2003)   (3D Artists and Special Effects)
RS3: Racing Simulation Three (2002)   (Graphic Team )
Tom Clancy's Splinter Cell (2002)   (3D Artists )
F1 Racing Championship (2000)   (Graphists team)
Monaco Grand Prix Racing Simulation 2 (1998)   (3D Artists)
F1 Racing Simulation (1997)   (3D Artists)
POD (1997)   (3D Artists)
POD: Planet of Death (Limitierte Edition) (1997)   (3D-Artwork)
 


Developer Biography

There is no biography on file for this developer.