Become a Patron to help us improve MobyGames!

Renaud Person

Game Credits

Production

Tom Clancy's Splinter Cell: Double Agent (2006)   (Level Project Manager)
 

Design

Assassin's Creed: Revelations (2011)   (Lead Level Ubisoft Annecy)
 

Art/Graphics

Assassin's Creed IV: Black Flag (2013)   (MP Worlds Director)
Assassin's Creed III (2012)   (Lead Level)
Assassin's Creed III (2012)   (Lead Level)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Lead Level Ubisoft Annecy)
Assassin's Creed: Revelations (2011)   (Lead Level)
Assassin's Creed: Brotherhood (2010)   (Lead Level Artist)
Assassin's Creed II (2009)   (Lead Level Artist Ubisoft Annecy)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Lead Artists)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Lead Artist)
Monaco Grand Prix Racing Simulation 2 (1998)   (3D Artists)
F1 Racing Simulation (1997)   (3D Artists)
POD (1997)   (3D Artists)
 

Thanks

Tom Clancy's Splinter Cell: Blacklist (2013)   (Montreal Studio Special Thanks)
Red Steel 2 (2010)   (And also, thank you)
 


Developer Biography

Renaud Person is currently working for Ubisoft Annecy, as a Level Manager.

Renaud has worked in several studios in the past, such as Denios Santachiara Studio in Milano and Studio JJDesign in Eindhoven. From 1999 to 2002, he worked for Kalisto in QA as a Lead Artist in Bordeaux. In 1996, he worked at Ubi Soft as a Graphist and Co-Manager in Paris, Bucharest and Barcelona.

Renaud is a graduate of the French Faculté de Lettres and the Beaux Arts in Rennes, where he obtained diplomas in art history and scenography & design.

Last updated: Mar 31, 2008