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Sebastien Serrano

Game Credits

Programming/Engineering

ZombiU (2012)   (Gameplay Programmers)
The Adventures of Tintin: The Game (2011)   (Gameplay Programming)
Red Steel 2 (2010)   (Lead Gameplay Programmer)
Red Steel (2006)   (Scripted Event Programmer)
187: Ride or Die (2005)   (Engineers Team)
F1 Racing Championship (2000)   (Programmers)
Monaco Grand Prix Racing Simulation 2 (1998)   (Code)
F1 Racing Simulation (1997)   (with)
POD (1997)   (Programming)
 

Quality Assurance

Battlefield 4 (2013)   (Site Managers)
Need for Speed: Rivals (2013)   (Site Managers)
Battlefield 1943 (2009)   (EA Cert)
Battlefield 2: Modern Combat (2005)   (Quality Assurance & Certification)
 

Customer/Technical Support

Battlefield 2: Special Forces (2005)   (ECG Testers)
 

Thanks

POD SpeedZone (2000)   (Thanks to:)
 


Developer Biography

Engineer in computer science, Sebastien Serrano has been working for Ubisoft Paris since 1996. He worked mainly in developing special effects and 3d API for various platform from PS1 to Wii. Sebastien had been a developer, technical manager, producer and recently manage technical aspects of in-game cinematics for next-gen consoles.

Last updated: Sep 15, 2006