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Marc LeBlanc

Also Known As

  • Marc "Mahk" LeBlanc

Game Credits

Design

Arrrrrr! (2007)   (Design)
Oasis (2005)   (Designers)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Level / Scenario Design)
 

Programming/Engineering

Arrrrrr! (2007)   (Engineering)
Dimension M: Evolver (2007)   ( Chief Technology Officer)
Field Commander (2006)   (Programming)
Oasis (2005)   (Lead Engineer)
Spellagories (2005)   (Programmer)
NCAA College Football 2K3 (2002)   (Engineers)
NBA 2K2 (2001)   (Engineers)
NFL 2K2 (2001)   (Engineers)
Thief II: The Metal Age (2000)   (Engine Programmers)
System Shock 2 (1999)   (Lead Engine Programming)
Thief: The Dark Project (1998)   (Programmers)
Terra Nova: Strike Force Centauri (1996)   (Programming)
Flight Unlimited (1995)   (Programming)
System Shock (1994)   (Programmers)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Programming)
 

Quality Assurance

Deus Ex: Game of the Year Edition (2001)   (Additional Testing)
Ultima Underworld: The Stygian Abyss (1992)   (Quality Assurance)
 

Thanks

Dark Messiah: Might and Magic (2006)   (Special Thanks)
Ooga Booga (2001)   (Special Thanks)
Deus Ex (2000)   (Special Thanks (Additional Testing))
 

Other

Dimension M: Evolver (2007)   ( Math Professor)
 


Developer Biography

Marc LeBlanc is a long-time veteran of the game industry, most notably for his work on the Ultima Underworld games, but also for his involvement with the acclaimed Looking Glass series Thief and System Shock.

Later he joined Visual Concepts where he contributed technology to their line of SEGA sports titles and also helped develop original game concepts. In collaboration with Andrew Leker, he developed Oasis, the 2004 Independent Games Festival Game of the Year in the web/downloadable category at Mind Control Software, LLC. With the company he worked on commercial titles such as Field Commander, but also more casual games such as Arrrrrr!

Marc attended MIT, where he was awarded a Master's in Computer Science, and the rank of Master Assassin. He has lectured on game design at conferences and universities, and ran a two-day workshop at the Game Developers Conference on game tuning.

Last updated: Mar 23, 2008