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Kurt Bickenbach

Moby ID: 4974

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Kurt Bickenbach has over nine years of experience in the computer game industry. He began his career at Looking Glass Studios, where he helped create the games System Shock, Flight Unlimited, and a number of other titles. In 1996 he left Looking Glass to co-found GameFX, one of the first game companies to develop hardware-accelerated games for the PC. As art director Kurt invented new techniques and production processes for development of the current generation of 3D hardware. He received his Bachelors of Arts in Design from Southern Illinois University and is currently employed at Helixe.

Source: Helixe company homepage

Credited on 24 games

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System Shock (2023, Windows) Artists
System Shock: Enhanced Edition (2015, Windows) Artists
The Oregon Trail: 40th Anniversary Edition (2011, Wii) Director of Product Development
TouchMaster Connect (2010, Nintendo DS) DoubleTap Games
Deadliest Catch: Sea of Chaos (2010, Wii) Doubletap Games
TNA iMPACT! Cross the Line (2010, Nintendo DS) Director of Production
Disney•Pixar Wall-E (2008, Nintendo DS) Studio Director
Disney•Pixar Ratatouille (2007, Game Boy Advance) Studio Director
Juiced 2: Hot Import Nights (2007, Nintendo DS) Additional Thanks
The Incredibles: Rise of the Underminer (2006, Nintendo DS) 3D Artists
Disney•Pixar Cars (2006, Game Boy Advance) Studio Director
Disney Presents a Pixar Film: Cars (2006, Nintendo DS) Game Design
The Incredibles: Rise of the Underminer (2005, Game Boy Advance) General Manager
The Incredibles (2004, Game Boy Advance) Game Design
Tak 2: The Staff of Dreams (2004, Game Boy Advance) General Manager
Tak and the Power of Juju (2003, Game Boy Advance) Art
The Adventures of Jimmy Neutron: Boy Genius - Jet Fusion (2003, Game Boy Advance) Art
Star Wars: The New Droid Army (2002, Game Boy Advance) Lead Artist
Rocket Power: Beach Bandits (2002, Game Boy Advance) Art Director
Rocket Power: Dream Scheme (2001, Game Boy Advance) Art Director

[ full credits ]

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