Kurt Bickenbach has over nine years of experience in the computer game industry. He began his career at Looking Glass Studios, where he helped create the games System Shock, Flight Unlimited, and a number of other titles. In 1996 he left Looking Glass to co-found GameFX, one of the first game companies to develop hardware-accelerated games for the PC. As art director Kurt invented new techniques and production processes for development of the current generation of 3D hardware. He received his Bachelors of Arts in Design from Southern Illinois University and is currently employed at Helixe.
Source: Helixe company homepage
Last updated: May 31, 2005