How much time do you spend in each single session when you play games?

Andrew McMaster

Game Credits

Design

Quantum Redshift (2002)   (Curly Monsters are)
 

Programming/Engineering

Sniper Elite III: Afrika (2014)   (Programming Team)
NeverDead (2012)   (Asura Engine Team)
Sniper Elite V2 (2012)   (Programming Team)
Rogue Warrior (2009)   (Code)
Call of Duty: World at War - Final Fronts (2008)   (Programming Team)
Battle of Britain II: Wings of Victory (2006)   (Programming)
Prism: Guard Shield (2006)   (Lead Programmer)
Starship Troopers (2005)   (Lead Programmer)
Delta Force: Black Hawk Down - Team Sabre (2004)   (Lead Programmer)
Quantum Redshift (2002)   (Programming)
Mig Alley (1999)   (Communication)
Flying Corps Gold (1997)   (Programming Team)
Flying Corps (1996)   (Programming Team)
 

Other

Rowan's Battle of Britain (2000)   (Comms)
 


Developer Biography

There is no biography on file for this developer.