|NeverDead (2012)||(Design Team)|
|Aliens vs Predator (2010)||(Deputy Lead Designers)|
|Star Wars: Battlefront - Elite Squadron (2009)||(Additional Design)|
|Star Wars: Battlefront - Renegade Squadron (2007)||(Lead Designer)|
|Gun: Showdown (2006)||(Lead Designer)|
|Rogue Trooper (2006)||(Design Team)|
|Evil Genius (2004)||(Design)|
|Half-Life: Counter-Strike (2000)||(Mapping)|
|The Simpsons Game (2007)||(Thanks to)|
Mike Rosser began his career as a prolific level designer and mod-maker in the Half-Life community, creating popular levels for Counter-Strike and Natural Selection, and holding a project lead position on the Science and Industry modification.
This experience led to a professional role at Elixir Studios, where he worked as a designer on Evil Genius.
Elixir Studios was closed in 2005. Mike moved to Rebellion, where he worked on numerous console and handheld titles in either a senior or lead capacity, including Star Wars Battlefront: Renegade Squadron and Aliens vs Predator
Mike left Rebellion in 2011 to pursue new challenges.
Last updated: Oct 19, 2011